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Perfect Dark Devices

Data Uplink
Description:
Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.
Operation:
Stand next to the terminal and press the B Button when holding Data Uplink.
Training Instructions:
Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.

ECM Mine
Description:
Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.
Operation:
Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.
Training Instructions:
Throw the EMC Mine onto the lighting hub located through the secret door.

CamSpy
Description:
A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Open doors by projecting a human sized pulse of heat.
Operation:
Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.
Training Instructions:
Holograph the hacker’s terminal next door in the Info room.

Night Vision
Description:
Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditions, ‘whiting out’ the display.
Operation:
Select the Night Vision from your inventory to activate it. Reselect to deactivate.
Training Instructions:
Head into the darkness, find the light switch, and activate it to turn the lights back on.

Door Decoder
Description:
Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.
Operation:
Stand next to the door pad and press the B Button while holding the Door Decoder to use it.
Training Instructions:
Find the pad by the locked door and use the Door Decoder on it to unlock the door.

R-Tracker
Description:
Locates a particular object on a HUD radar map. Shows the relative bearing and distance.
Operation:
Selecting the Tracker from your inventory will activate it. Reselect to deactivate.
Training Instructions:
Activate the Tracker and follow the radar signature to retrieve the item.

IR Scanner
Description:
Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.
Operation:
Select the IR Scanner from your inventory to activate it. Reselect to deactivate.
Training Instructions:
Turning on the IR Scanner, find the hidden door and open it.

X-Ray Scanner
Description:
Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Scanner cannot.
Operation:
Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.
Training Instructions:
With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.

Disguise
Description:
Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.
Operation:
To wear the disguise, simply select it from your inventory.
Training Instructions:
Grimshaw has a Cloaking Device waiting to be servided. Head next door and ‘aquire’ it from him.

Cloaking Device
Description:
Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.
Operation:
Selecting the Cloaking Device from your inventory will activate it. Reselect to disactivate.
Training Instructions:
Activate the Cloaking Device and head to Carrington’s office to surpries him!